Tribble Patch Notes for 06/19/15 – “Death” of the PVP Crafting Mod

Trendy posted the Tribble update on the brand-spanking-new Vanilla forums, featuring a pair of edits we’ve been asking for.  Unfortunately they don’t go quite far enough – but – I understand the reasons why are technical, and not necessarily an easy fix  Catch my notes below.

Meanwhile crafters across the quadrant are rejoicing… NO MOAR PVP MODSI

Whaaaat?  Mathematically speaking, this should increase your chances for mods you do like as there will now be fewer you don’t like.  Unless this was in a table, and they replaced the PvP mods with duplicates of … dammit.  Going to have to run a few hundred tests to find out.

New Advanced Queue Revamp:

  • Advanced queues have been updated to better reward players and address issues with optional objectives blocking player progress in Advanced queues.
  • Advanced queues no longer fail due to not completing required objectives which were optional objectives on Normal.
    • These objectives are still tied to additional rewards.
  • All Normal and Advanced queues now reward the same amount of marks for finishing the mission without completing any optional objectives.
    • In order to make Advanced more rewarding than Normal, completing Optional Objectives is where players will earn larger rewards than compared to Normal queues.
  • Optional objectives are now the same in Normal and Advanced modes.
    • Some queues had different optional objectives between the two versions.
  • No changes have been made to Elite queues.
  • These changes are already available to play in Azure Nebula Rescue.
  • For more details, please visit the Advanced Queue Revamp Blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/9358023-star-trek-online:-adv.-queue-changes

General:

  • Corrected a Transwarp coil error that was sending ships to the wrong place when using Fleet Starbase Transwarp gates to head to destinations near Bajoran and Cardassian space.
  • Changed the notification on arriving transport ships to not spam in “Gateway to Gre’Thor”.
  • Added Lalia Berzins to the credits.

Systems:

  • Reduced the server performance impact of several additional types of powers.
    • This is still an ongoing process.
  • Research and Development:
    • R&D Materials no longer appear in the vendor window when selling or recycling. YAY
      • R&D Components will still appear in this window, as they have an EC value. AWW
    • It is no longer possible for crafted Deflectors, Engines, Shields, and Weapons to gain the [PvP Res] and [PvP Dmg] attachments. YAY
      • Existing items with these attachments are not being altered at this time. AWW (more to come…?)
    • Restored a missing Ground R&D School Specialization to “Zissiox”, Rigelian Assault Squad Officer.
  • Command Kit Modules / Bridge Officer Abilities:
    • Bridge Officers will now only use Strategic Analysis while either they or their captain is actually in combat.
    • While Take Cover is active, Bridge Officers will only Crouch and stay immobile if they are within 10 meters of their captain.
      • In order to facilitate this update for Take Cover, it is now a Toggle instead of a Click power but players cannot turn it off prematurely.
      • Its recharge timer has been reduced by 10 seconds to account for this change in functionality.
  • Resolved an issue that was preventing Kemocite-Laced Weaponry from correctly attaching to Mines and Targetable Torpedoes.
  • Resolved an issue with Warp Shadows that was causing the Threat generated by Warp Shadow Decoys to cause AI errors in nearby foes.

Foundry:

  • Resolved an issue that was causing publishing to fail because a process was taking too long.
  • Added the following ships as space costumes:
    • All Command Cruisers
    • All Pilot Escorts
    • Andromeda
    • D’Kellra
    • Negh’Tev
    • Pathfinder
  • Updated Federation Interior 02 template map to fix dark floor tiles.

Character:

  • Finished improvement passes for footwear.
    • This includes improved fit, shape, and proportions.
    • There are less jagged polygons.
    • Feet are more consistently sized and have more “natural” shapes.
    • This does not include female Klingon boots as those will be addressed with ongoing Klingon improvements.
  • Corrected footwear and lower uniform items including Off-Duty to more logical/proper categories.
    • For example, tight pants should not have been *also* available in the “long loose pants” category.
    • This should make the category organization a bit easier to understand and navigate, improve costume mix and match results, and reduce clipping.
    • This also includes opening some of the footwear up to more categories.
  • Resolved an issue where Odyssey Badge 1was not always available.
  • All 15 Base armor sets are available to Male and Female Romulans.
  • Made Dyson sphere uniform work with badges and emblems.
  • Resolved a clipping issue with Klingon Uniforms and Emblems.
  • Added arms to Off-Duty Tight Vest option.
  • Resolved clipping on arms for the Risian Linen Shirt for male and female.
  • Resolved an issue with Tovan’s chest gear pouches to work with him again.

Known Issues:

  • Players cannot purchase the Plesh Brek Frigate hangar pets when owning both the Breen Carrier and the Raider.
  • Players cannot purchase the Elachi hangar pets from the Fleet store if the Command version of the Sheshar is owned.
  • Occasionally, when accepting a new Episode, the sub tasks under the episode name will not initially appear in the mission tracker.

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