As reported by Jef Reahard, Massively Perfect World’s third quarter profits fell, according to a financial results document published yesterday by the free-to-play giant. CEO Robert Xiao blamed PW’s American operations for the drop, though he said the firm remains “confident in the long-term prospects of our US subsidiary given its strong R&D and operational capabilities as well as [its] promising pipeline.” Perfect World declined to comment on the performance … Continue reading Perfect World’s Q3 results down, American operations blamed for the drop.
A returning player jumped into PublicEliteSTF a few moments ago, looking to catch up on the latest before joining the queues. [PublicEliteSTF] Ageon@xxxxxxxxx: what happened to the cues? theyre empty [PublicEliteSTF] Glen@yyyyyyyyyyyyyy: delta rising [PublicEliteSTF] A’Thot@zzzzzzz: difficult hike, XP and dil nerf, and your leet gear sucks now [PublicEliteSTF] Pabst@wwwwwwwww: you have to rebuy ships [PublicEliteSTF] Ageon@xxxxxxxxx: that sucks. I have better games to play … Continue reading PETSF Conversation: Why are the Queues Dead?
In this weeks podcast from Priority One, Elijah has an eye-opening and even-handed discussion with STO Game Designer Jesse Heinig about the R&D system – specifically the costs associated with R&D and it’s impact on the casual gamer. “We have been evaluating both the difficulty and the price of getting those (rare and very rare) materials, and we expect the costs both in terms of … Continue reading “Infamous” Infographic Revisited – Priority One Podcast with Cryptic’s Jesse Heinig
At noon today Phil ‘gorngonzolla’ Zeleski announced some fairly decent changes to the R&D system impacting the costs for rare and very rare components. The short term impact is a net negative for anything crafted prior to the code change, but long term it makes for lower costs and it eases the demand for hard-to-get materials (rubidium for example). Changes should be implemented on Tribble … Continue reading R&D Cost Reductions Inbound.
Props to Charles Gray who has posted another update a short time ago. The added level of communication is greatly appreciated. These changes take time. Cryptic can’t rely on data from Tribble, they need usage data from Holodeck. In simple English – the metrics are driving the changes. My only thought – the title refers to PVE difficulty changes ( and PVE Queue Difficulty), and there … Continue reading Increased Communication from Cryptic – Progress Report on Rewards
Four weeks into the mess of DR, and we’re finally getting feedback regarding the state of XP progression in the game. Charles Gray, Lead Content Designer posted the update at noon today. The post is at its best confusing, and at it’s worse a crafted attempt at smoke and mirrors. On the one hand they’re increasing the XP rewarded, but the amount of XP needed … Continue reading Cryptic’s XP post reads like it was written by Romulans.
Cryptic is in dire need of some social media assistance, or at a bare minimum a marketing team that understands it’s own products. A few hours ago images were released of a new class of Starship – the Pathfinder Class. It’s a damn fine-looking ship. I actually want one without even knowing what it’s all about. It’s that good looking. The combination Twitter and Facebook … Continue reading “What we have here is a failure to communicate…”
Priority One Episode 198 | Craftacular http://priorityonepodcast.com/po198/ Great episode this week with a nice review of their crafting experiences. Really enjoyed the interview with mightBob, regarding the STO Gear Upgrade Table. It was a resource we referred to several times in the the process to verify some of our results. At the end of the day the infographic was a catalyst in starting a discussion … Continue reading Thanks to Priority One Podcast for including the DR Costs Infographic.
Update: we’ve added a disclaimer regarding EC costs as Cryptic has lowered the R&D material requirements for crafting. The number of upgrades and the dilithium costs remain unchanged. A revised graphic is underway. The following infographic is designed as an overview of the costs associated with Delta Rising. Thanks to everyone who participated in the initial survey that enabled the creation of this graphic. If … Continue reading Infographic: Costs of Upgrading in Delta Rising
It’s hard to escape that the player base is unhappy with the current changes with Star Trek Online. Disconnections, server inconsistencies, loadout issues, and the general lack of players in the queues – not to mention the astronomical costs for updating your toons. Welcome to the new reality. Continue reading Even on Facebook, Star Trek Online Can’t Escape the problems they’re having