Update(s): 1. The builds I post used to contain some sort of disclaimer recommending you don’t take my builds seriously. I’ll add that back. My builds are for fun, and I strongly recommend you check out the builds advice on r/stobuilds for whatever you’re looking for 😉 2. In the original text I said the Annorax was obtainable from the Infinity Box, which I’m now told it … Continue reading First Impressions: Hands on with the T6 Connie – Temporal Light Cruiser 5/5
Timberwolf pulled off a major coup with tough questions and insights from Star Trek Online’s own Borticus on a number of topics including the new Temporal abilities, why torpedos work they way they do and what’s being looked at, and a wide-ranging discussion on consoles and other abilities. If you’re a fan of kinetic builds – this interview is a must-watch. Eye-opening to say the least. … Continue reading Timberwolf’s Interview With Borticus – Torpedos, Plasma Consoles & other special Snowflakes
@LootCritter "items of value" — This is very subjective. How do you define it? — Jeremy Randall (@BorticusCryptic) April 15, 2016 This is not an anti-lockbox rant. What started as a philosophical question from Borticus on Twitter – “How do you define the ‘item of value’” – grew into a critique of the current lockbox in a private message from me missing the point entirely. How … Continue reading Lockboxes, Lobi and what defines value for you?
Yesterday’s launch of Season 11.5 brought with it a serious revamp to the skills system along with a new episode and new game features. And with any launch the half season also brought with it a few unexpected glitches that had more than a few of us scratching our heads. Nothing was game-ending or massively nerfed (at least to my eyes), and by the end … Continue reading All Things Season 11.5 – Day One Roundup
The queues have been in terrible shape since the launch of Delta Rising back in October of 2014. A confluence of game changes hit the F2P community hard, resulting in among other things, a massive drop in the number of players in the public queues. While we can argue where they went and why (or if the numbers reported are even accurate), the bottom line … Continue reading Opinion: The Trouble with (and a Solution for) Public Queues in Star Trek Online
Updated: The new system has not been scheduled for release. My original assertion of a two week window for testing was based on misreading a forum post. My apologies. The big Skill System reveal happened earlier this morning, and between the ESD chat misinformation, and the forum hysteria we got a chance to take a first hand look at the new Skill System. Every time a … Continue reading STO’s New Skill System – Part One: Overview & Unlocks
I sense a disturbance in the Force, as if thousands of Kinetic players cried out and were suddenly silenced. How these changes will impact players, I’ll leave it to OdenKnight over at the show to answer. Good? Bad? Check them out on Tribble. I think this Wednesday’s the SHOW will be interesting 😉 http://www.arcgames.com/en/forums/startrekonline#/discussion/1208547/tribble-maintenance-and-release-notes-december-1-2015 New Tribble Patch you say? https://t.co/ulCyggDXen — Jeremy Randall (@BorticusCryptic) December … Continue reading Tribble Release Notes: Kemocite, Torpedo’s & Embassy Consoles Gets Some Lovin’