Let me try and clear up a few misconceptions and possibly even cool some heads around here, regarding the Doffing XP adjustment. Fix. Let’s call it what it is: we fixed an error in the code.
When you see a string of numbers laid out as:
10, 9, 8, 7, 6, 5, 40, 3, 2, 1
… you don’t presume it’s correct. And once you’ve determined that the series has an inconsistency, you find yourself with what we in Design sometimes call “a bump in the floor.”
As in, if you have a big flat floor with one obvious bump in it, you don’t raise the entire floor to the level of the bump. You take a hammer to that thing, and you fix it.
This fix was not made with the conscious intention of decreasing anyone’s enjoyment of the game, or ability to earn XP/CXP, or anything else we’re currently being accused of. The fix was made because it is a fix — a problem existed, and had to be corrected.
So, yes: Doff Assignments with durations between 12 and 15.9 hours were awarding roughly 10x the amount of numerics they were designed to reward. I’m sorry if you assumed that was an intended part of the system, but it was, in fact, an egregious misplacement of a decimal place, and needed to be corrected.
We will take another look at Doff Assignment XP gain as a whole in the near future, and see if it’s reasonable to consider any sort of systemic increases. But we aren’t going to add back in a bug, or revert a fix to such an obvious error.
At least the lag has been reduced slightly, one good side effect of fewer players online.
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