#STO – Proving that the game isn’t fun for the casual player anymore

Changes to the queues while altering everything from the difficulty to the awards given has driven a large chunk of the Star Trek Online’s community away.  The crew at Cryptic realize this and seem to be trying to find ways to effectively mend fences.

“Delta Rising is the most successful launch in Star Trek Online’s history”.

This weekend, the dead queues tell a much different story.

Where there was once 400-600 people in queues, tonight there’s less than 150 leading many to believe if you can’t pay (for elite gear), you can’t play.

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