HUGE Tribble Update: Plasma Doping Downgraded, Delta XP reduced, & much much more…

On the heels of last weeks changes to Tachyon Beams, and the followup by Cryptic that it wouldn’t buff the Borg in STF’s (it does), Tribble is seeing a number of major updates including several not mentioned in the notes below.

No formal bug fixes yet for the increasingly annoying HUD ability lags or the performance lags in group activities.  Devs are actively investigating.

Highlights from the notes below include:

  • Massive list of BOFF assignment updates covering many of the missions that were missed in the original exploration redaction.
  • Command powers get an ability improvement across the board, however CD’s are now being instituted
  • Neutronic Torpedo spreads powers are being adjusted, with slight improvements and reductions across the board.  See the notes for specific details, and stay tuned for review later this week.
  • Embassy Console Plasma Procs *aka Plasma Doping* have gotten a first-pass on adjustments.  We are waiting for reviews from Tribble this weekend to confirm how these impact current builds.
  • R&D enhancements now have a bonus damage (missing from earlier releases)
  • New ground enhancement [run] add a +15% speed while running when equipped.
  • Secondary Deflectors now have their own category in the exchange.

Additional Changes not listed:

  • Confirmed: XP reduction to Delta patrols have been applied.  This isn’t so much as a stealth nerf considering both Salami_Inferno and Captain Gecko have warned about this for weeks.  They’ve just forgot to list it in the notes.
  • Confirmed: Dilithium has been added as mission rewards! Also mentioned numerous times by Captain Gecko, this long-sought after update is now active. 192 for Replays, and between 400-600 (it varies) for first time play.

Tribble is being brought down for maintenance to update it to build ST.47.20150215a.2.


  • Resolved an issue where a Carrier’s Launch Fighter UI would always be grayed out.
  • The captain’s chair on the APU Bridge can now be sat in.
  • The KDF version of the “Summon Freighter” power has its proper icon again.
  • Applied new FX and Animations to Heavy Artillery Vessels’ siege mode bonuses, which match the player version of this ability.
  • Resolved an issue with the Juvenile Passion Wing Risian Tropical Bird which caused it to have long tail feathers.
  • The Tholian Sword has had some art updates so the crystals on the back of the sword are more integrated into it.


  • The following Duty Officer Assignments previously available only in Star Clusters have been moved to the adjacent Sector Blocks:
    • Recover Debris from Unmanned Jem’Hadar Warship
    • Infiltrate Deep Space Ketracel-White Production Facility
    • Deliver Prototype Technology to Allies in Gamma Quadrant
    • Investigate Unmanned Jem’Hadar Warship
    • Compete in Exhibition Ushaan Matches on Andoria
    • Raid on Industrial Complex,6 hour version
    • Raid on Mining Colony, 6 hour version
    • Raid on Research Facility, 6 hour version
  • The rarity of the following Duty Officer Assignments have been adjusted, allowing them to appear with somewhat more frequency:
    • Evaluate Reman Tactical Bridge Officer Candidate
    • Evaluate Reman Engineering Bridge Officer Candidate
    • Evaluate Reman Science Bridge Officer Candidate
    • Reclaim Assimilated Borg Drones
  • Resolved an issue that was preventing Romulan captains from ever having access to the assignment “Special Deal on Entertainment Provisions”.
  • Resolved an issue that was causing the following Military assignments to reward Diplomatic CXP, even to KDF-aligned Romulans:
    • Provide Additional Security for Delegation from Klingon Defense Force
    • Provide Additional Security for Delegation from United Federation of Planets
    • Provide Additional Security for Delegation from Acamarian Sovereignty
  • The following Romulan assignments can now accept Duty Officers from the player’s allied faction:
    • Common Duty Officer Reassignment
    • Uncommon Duty Officer Reassignment
    • Uncommon Duty Officer Transfer
    • Rare Duty Officer Reassignment
    • Rare Duty Officer Transfer
    • Very Rare Duty Officer Transfer
  • A new Research and Development School has been added called “Special Projects”:
    • This school will be used to house projects which are not directly related to any existing R&D School, and do not reward nor rely upon R&D Research XP or Skill Levels.
    • The existing Omega Refinement R&D Projects have been moved from the Science School, to the Special Projects School.
    • This will have no impact on Projects that are already in-progress.
    • Omega R&D projects will remain available indefinitely, as part of this new Special Projects School.
  • For R&D mods, added missing damage bonus for the enhancements [Pen], [Thrust], [Snare], [Over], [Rapid], and [Sprd].
    • This will cause weapons with those enhancements to correctly do bonus damage for their quality.
  • Added the [Run] mod as a possible mod for crafted ground weapons.
    • This mod grants +15% run speed while the weapon is equipped.
  • The massive beam attack used by Undine Planet Killers is no longer subject to the Beam Overload “always crit” mechanics.
    • It has been restored to function as it did before the recent changes to Beam Overload.
    • This will result in far fewer Critical Hits, but a higher base damage value for non-Crits.
  • Reduced the number of Reputation Marks required by the Hourly projects for Delta and Counter-Command reputations from 20 to 15.
    • This brings them in line with other Reputation hourly requirements.


  • Command Bridge Officer Abilities:
    • Call Emergency Artillery:
      • AOE Damage increased by 60% at all ranks.
      • AOE Radius increased from 2km to 3km around each Artillery Vessel.
    • Ambush Marker:
      • Ambusher Ship damage increased at Rank II and III, by 25% and 50% respectively.
    • Phalanx Formation:
      • Markers are no longer visible to opponents in PvP, and do not grant their buffs to PvP opponents.
    • Rally Point Marker:
      • Instant Shield Healing value increased by 50%.
    • The Hull and Shield Healing values can now be increased using Hull Repair and Shield Emitters skills, respectively.
  • Command Bridge Officer Abilities and Kit Modules:
    • Many Command Abilities did not previously have correct Shared Category Cooldowns in place, allowing for unintended stacking capabilities when using more than one copy of the ability at different ranks.
    • The following Shared Cooldowns now affect all ranks of the listed ability, whenever any are activated:
      • Space:
        • Overwhelm Emitters – 15 seconds
        • Concentrate Firepower – 15 seconds
        • Reroute Power from Life Support – 15 seconds
        • Rally Point – 30 seconds
        • Subspace Interception – 60 seconds
        • Needs of the Many – 30 seconds
        • Ambush Marker – 30 seconds
        • Phalanx Formation – 30 seconds
        • Emergency Artillery – 15 seconds
        • Suppression Barrage – 20 seconds
      • Ground:
        • Take Cover – 20 seconds
        • Hammer and Anvil – 20 seconds
        • Overwhelm Shields – 10 seconds
        • Shock and Awe – 30 seconds
        • Strategic Analysis – 10 seconds
        • Delegated Devastation – 15 seconds
        • Timely Intervention – 30 seconds
        • Coordinate Bombing Strike – 15 seconds
        • Return Fire – 15 seconds
        • Sanctuary – 30 seconds
  • The healing bonus applied by the Regenerative Integrity Field console now scales better on high-end ships, offering a bonus that is far closer to the actual value reflected on the tooltip.
  • Neutronic Torpedo Launcher:
    • Resolved an issue that was causing it to reference incorrect damage values with Torpedo Spread:
      • Torpedo Spread 1 = Base Damage increased by ~42% per Torpedo
      • Torpedo Spread 2 = Base Damage reduced by ~17% per Torpedo
      • Torpedo Spread 3 = Base Damage reduced by ~36% per Torpedo
      • Number of torpedoes and damage of Radiation AOE remain unchanged
    • Resolved an issue that was causing it to reference incorrect damage values with Transport Warhead:
      • Transport Warhead 1 = Unchanged
      • Transport Warhead 2 = Base Damage increased by ~17%
      • Transport Warhead 3 = Base Damage increased by ~33%
      • Damage of Radiation AOE remains unchanged.
    • The power drain inflicted by the Neutronic Torpedo can now be resisted by things like Power Insulators.
  • Updated the Polarized Tetryon Beam Array and Polarized Dual Tetryon Beam Bank from the mission rewards of “The New Link”.
    • In order to reduce confusion with other Polarized weapons, these are now labeled as “Resonating Tetryon” weapons.
    • These now have two mods: [Chance] and [Dmg].
      • This means that their damage output should be comparable to other blue Tetryon weapons of the same type.
      • Their [Chance] mod means that they have a 5% chance to cause extra shield drain which is down from the previous 10%, because they now inflict more base damage.
    • These weapons are now fully supported by the Upgrade system.
  • Embassy Console Plasma Procs:
    • Resolved an issue that was allowing the damage of these procs to scale with consoles that improved Plasma and/or Energy Damage, including themselves.
    • Resolved an issue with their damage scaling potential that was causing them to benefit disproportionately from Mk XIII, Mk XIV and Gold-quality upgrades.
  • Concentrate Firepower:
    • Duration extended from 15 seconds to 20 seconds.
    • Free “High Yield I” Mode now only triggered by Torpedo hits to ensure it is not granted to a player that cannot use it.
    • Any ally that receives the free High Yield I Mode will also instantly have all torpedo cooldowns reset.
    • Resolved an issue that was preventing the extra Kinetic Damage from reliably being added to Torpedo hits.
  • Aceton Assimilator: Now drains the amount shown in the Tooltip, minus any resistances the target may have.
  • Load Viral Torpedo: Resolved an issue where multiple Viral Torpedoes could get loaded within a single reload period when triggered by Tactical Team.
  • The “Chroniton Flux Torpedo” reward from “The New Link” was just a Chroniton torpedo with [Dmg]x2, and it now displays as such.
    • It can be upgraded like a normal Chroniton torpedo.
  • Resolved an issue with Enhanced Armor Penetration that was causing it to give 50 Armor Penetration instead of 5.
  • Resolved an issue that would sometimes cause Voth set items to not provide set bonuses such as “Hunker Down”.
  • Bio-molecular weapons now gain the appropriate bonus to damage based on their quality level.
  • Timely Intervention no longer attempts to rescue turrets and drones.
    • It can only be activated to save Players and Bridge Officers.
  • Ionic Turbulence: The immunity period applied by being knocked by this ability now lasts 20 seconds vs Players.
    • NPCs still only receive a 10 second immunity period if knocked by this ability.


  • Hive Onslaught:
    • Decreased HP buff on Queen from +300% to +100% and on BGers from +250% to +100% on Normal and Advanced mode.
      • Elite mode remains the same.
    • Decreased the optional time for defeating guards on Normal from 10 minutes to 6 minutes.
      • Advanced and Elite mode still retains the 10 minute requirement.
    • Increased max allowed players to die during Queen fight on Advanced and Elite modes to be 3 players instead of 2.
  • Resolved an issue with the Crystalline Catastrophe queue that made it so the event could not be failed when all players are defeated at the same time.
  • Resolved an issue which was causing Captain Jurlek to not appear in his death cutscene during the Klingon tutorial.
  • “Empress Sela”
    • Groups of enemies no longer spawn in the same spot during the Infiltration portion.
    • The episode now offers a “current Lock Box” option in the replay rewards.
  • Extended the interaction distance for the tactical optional objective satellites in the Idran system portion of “Operation Gamma.”
    • These satellites should now be interactable by tactical officers out to 2km.
  • Increased the range at which one can assist the Ocampan freighter in the sector map to roughly 1 light year.
  • There is no longer overlapping VO in the intro cutscene of “Borg Disconnected”.


  • The Following Combadges have been adjusted to better fit on all Female captains:
    • Mirror Universe Bajoran
    • Terran Empire
    • The Next Generation Movie
    • The Next Generation Series
  • Caitian and Ferasan:
    • Tucked Ears have been removed from the options in “Feline Head”.
      • Tucked Ears were meant only for the “Hats and Hoods” category.
    • Caitian and Ferasan captains now have a Tails option when wearing the Kobali Armor.
    • Ferasan Teeth (Fangs), and Ferasan Facial Hair now appear correctly when in the head category “Hats and Hoods”.
  • Resolved an issue in numerous Female Uniform Uppers where elbows would look incorrect while in the Thoughtful pose including:
    • Dyson Uniform
    • Hirogen Uniform
    • Klingon Bortasqu
    • Padded Romulan Fed
    • Romulan TOS
    • Sierra Uniform
    • Talaxian Panel Upper
  • Resolved an issue with clipping on the back and arms where wearing the Female Khan outfit.
  • A Braided Hair options have to Aliengen captains.
  • Resolved an issue causing clipping when scaling the neck while wearing the Female Upper Motion Picture uniform.
  • Dyson Sphere Costumes textures have been made less “reflective” especially underneath the jacket.
    • The side of the pants now less “bulgy”.
  • Substantial improvements to cloth outfits that allows them to hang much more naturally and have more realistic weight and movement overall.
  • Removed lapels from male short Intel Jacket as this was not meant to have them.


  • A Secondary Deflector category has been added to the Exchange.
  • Added a Select/Deselect All button to the PvE Queue reward filter.

Known Issues:

  • There are some areas in the UI where lag is occurring when trying to use a power.
  • KDF players do not appear in the scoreboard at the end of a PVP match.

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