Finally, a few new recipes to give R&D the oomph it needs 😉 Thanks to @dragonsbrethren on Reddit for the initial post.
General:
- Resolved an issue which was occasionally causing maps to crash.
- Resolved an issue which was causing objects to appear pixelated in the 2D editor of the Foundry.
- Numerous updates made to the interior of Voyager:
- Changed the position of the chairs in the Mess Hall.
- Resolved an issue where a hole appeared in the Mess Hall.
- Removed the extra Astrometrics room in the 2371 version of the interior.
- Added collision to the Briefing Room chair.
- Resolved an issue causing audio to drop out in a few spots.
- Kyana Research Facility:
- Changed the Krenim Outpost room signs to match the color of their floor stripes.
- Adjusted robot arms to not clip through the walls.
- Resolved an issue where occasionally star fields would shake in the background.
- The Klingon mission “Manhunt” can now be resumed if left partway through.
- The Klingon mission “Space Chase” now includes a “Contact Command” text line when completed.
- Mission rewards from Season 10 and Season 10.5 which are freely upgradable to Mark XII now show this in the item descriptions.
- Resolved an issue which occasionally caused shadows to appear on faces in lower resolutions.
- Updated the description for the ‘Redeemer’ title reward from Broken Circle to state it is, actually, a title.
- Coalition Disruptor Beam sound has been updated.
Systems:
- Added recipes for Large Consumables to all R&D Schools.
- These recipes unlock at R&D Level 5 in each respective school, and yield a stack of 5x on success, 10x on Critical. AWESOME
- Large Weapon Batteries = Beams, Cannons and Projectiles
- Large Shield Batteries = Shields and Engineering
- Large Engine Batteries = Science and Engineering
- Large Auxiliary Batteries = Science and Engineering
- Large Hypos, Large Power Cells and Large Shield Charges = Ground Only
- Added recipes for brand new Consumables to all R&D Schools.
- These recipes unlock at R&D Level 10 in each respective school, and yield a stack of 5x on success, 10x on Critical. AWESOME
- Beams: + Energy Damage
- Cannons: + Accuracy
- Projectiles: + Kinetic Damage
- Engineering: + Max Hull and Instant Hull Heal
- Science: + Exotic Damage
- Shields: + Shield Hardness
- Ground: + Expose Chance and + Exploit Damage
- Security Guards in place of a Bridge Officer are now immune to environmental hazards.
- When entering an area that has an environmental hazard, they will automatically don an EV Suit.
- Resolved an issue where some non-epic quality warp core combinations from vendors included the W->S mod.
- Existing warp cores with the W->S mod present prior to epic quality will have the mod replaced with A->S.
- W->S will still remain present as the epic quality mod.
- Resolved an issue that had caused “Explosive Polarity Shift” Starship Trait to no longer display in the Ship Mastery UI.
- The Omega Reputation project to exchange Borg Neural Processors for Dilithium Ore no longer requires completion of an Elite STF before it becomes accessible.
- All Boost items have been changed so that they no longer appear in the Powers List, and no longer automatically bind to power trays.
- In order to use/activate one, it must be in the inventory, right-click and choose “use.”
- Changing name of Call Delta Alliance Reinforcements device and power to Delta Alliance Reinforcements Beacon.
- Changed descriptions on Krenim Bridge Officers to reflect that Manuals gained from them will be Bind-on-Pickup.
- Removed text that indicated they could not be changed into Training Manuals.
Powers:
- Updates to Space Batteries:
- Display name on some Dual-System and Team Batteries have been changed for consistency with other existing Battery devices.
- Replaced references to “disabled” subsystems with “offline” subsystems in all Space Battery descriptions.
- Cooldowns on all standard Space Batteries have been reduced from 120 seconds to 60 seconds. EXCELLENT
- Shared Cooldowns on all standard Space batteries have been reduced from 60 seconds to 30 seconds.
- Shared Cooldowns on all standard ground devices have been reduced from 30 seconds to 15 seconds.BETTER THAN EXPECTED, AND SUDDENLY MY GROUND BOFFS COST A LOT MORE TO OPERATE
- Cooldowns on all standard ground devices is unchanged, and remains at 15 seconds.
- Resolved an issue that was causing players to not be able to slot Focused Assault.
- The effects of Tactical Fleet will no longer be diminished by the player’s Damage Resistances.
- Resolved an issue that prevented the Bridge Officer version of Salvage Specialist from properly working.
- The Manheim Device no longer has shared damage effects.
- The past and future temporal duplicates now behave as two independent pets. HAPPY DANCE
- In addition, activating this console will provide a massive boost to damage resistance to the player’s starship as well as the temporal duplicates. HAPPY HAMPSTER DANCE
- Temporal Backstep can no longer be activated while under the effects of the Blaze of Glory Trait.
- Resolved an issue that would cause hangar pet high yield torpedoes to benefit from Overwhelming Power.
- Coalition Starship Tactics now registers allied players within 20 km, instead of 10 km.
- This distance limitation has also been added to the trait’s description.
Character:
- The Female Odyssey 1 badge now works with Odyssey jackets.
- Changed the “22nd Century” sash name to “23rd Century”.
- Improved Female Honor Guard upper uniform.
- The cutaway showing cleavage matches skin tone of the face better, no longer looks low resolution, and can be swapped for Ferasan, Reman, and Kobali chests.
- Updates to the female Bortasqu’ boots to match the male version.
- Adjusted textures for humanoid eyes so they aren’t as reflective.
- Additional updates made to Holo Leeta.
- Resolved a clipping issue on the female miner shirts and chest.
- Unlocked the TOS boots for all species.
- Improved Humanoid, Pointed, and Denobulan ears.
- Improved shape, texture, and blending with jawline/face.
- Resolved an issue with clipping with female humanoid ear and certain hairstyles.
- Board Shorts are now restricted to Beachwear separates only.
- Romulan 23rd Century Upper previously did not match the associated Sash’s category.
- This now matches, and can be worn on both Jacket Loose and Jacket Tight with the Sash.
- More bare hand types are now available in Clubwear.
UI:
- Resolved numerous UI issues which would occasional cause players to crash.
- The sector image of the Fleet Research lab has been updated.
- Resolved an issue where player titles would incorrectly word wrap.
- This only affects self-targeting and not other players.
- Also centered player names and titles.
- Resolved an issue where Ultra Rare and Epic quality Duty Officers would not have the proper rarity border in the Duty Officer UI.
- Increasing minimum height of Character Status page, so that both Hangar pets and Secondary Deflectors can fit at the same time.
- The Research Lab’s development tier color now matches the same color scheme of the Dilithium Mine development tiers.
Known Issues:
- Some players are not able to reclaim the Breen Chel Grett and the Dyson Science Destroyer.
This is great news. They just need to tie in Kits and Kit Modules, and then R&D will be ready for Holodeck! 😀
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From what I understood from a previous podcast they are looking to revise how kits, modules interact with the player. It may be a while before they get there.
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