Tribble Update for August 4th, 2015

Quick side note:  I’ve been quiet on the changes to the consoles, the player responses to snipey’s player letter and the broad ranging SHOW episode primarily because the ground keeps changing – and I am working longer hours. Ask and ye shall receive. Last night @LaughingTrendy dropped some good news/hints during an impromptu, unscripted livestream / podcast which has since been taken down, speaking to both bugs AND lag.  It was quite a night 😉 I’ll be posting my thoughts shortly.

—-

Coldsnapped posted this update yesterday, and confirmation of changes already being discussed for the embassy plasma consoles.

We will be bringing down the Tribble server for maintenance to apply a new update: ST.52.20150726a.5.

General:

  • Resolved an issue which placed Captain Skill abilities in the incorrect order in the Skills page.
  • Resolved a few issues which were causing small amounts of lag and will increase the overall performance. YAY
  • Resolved an issue where Armada probation timers greater than 24 hours would not display the number of days remaining.
    • This would cause the timers to look as if they reset every 24 hours.
  • Resolved an issue that was causing the Energy Credit price of some leveless items to fluctuate with the players’ levels.
  • Updated the tooltip for the Akira 3 piece set bonus to include mention that Tactical Bridge Officer powers also receive a recharge reduction.
  • Adding Specialization overlay UI to the Bridge Officer seating in the Ship Store.
  • Added the correct icons and UI for the T6 Fleet Ar’kif and the T6 Fleet Qin Flight Deck Raptor.
  • Resolved an issue where some ears were appearing as gray on players and NPCs.
  • Updated the FX and audio of a Hologram at low health.
  • Added the barefeet option to all Off-Duty outfits for all species.
  • “Long Nails” options have had their names changed to “Bare Long Nails”.
  • Resolved an issue which was causing female players to not have the Bare Long Nails option.

Systems:

  • Weapon Signature Amplifiers/Nullifiers, Embassy Consoles:
    • The plasma explosion procs gained from these consoles is no longer capable of landing a Critical Hit, under any circumstances. *#@$%$#&%$#*
    • The damage of the plasma explosion procs has also been reduced by approximately 25%. *NOT HAPPY*
  • Focused Singularity Beam from the Ar’kif’s Focused Singularity Modulator console can no longer be manually turned off by the player once activated.
    • The beam will still deactivate when the player runs out of Singularity Power, or if the target gets out of the 90′ targeting arc.
  • R&D Updates:
    • Recipes for new R&D Special Consumables now reward the correct items when completed.
    • Recipes for new R&D Special Consumables now only accept Fabrication Specialists as Doff inputs.
    • Resolved an issue that was allowing some of the new R&D Special Consumables to benefit from other +Damage boosts.
  • Jam Subspace Transmissions now states it blocks opening gateways in its description.
  • Added text to Focused Assault’s description stating the recharge does not occur when used against players.
  • Added crafting battery device icons.

Known Issues:

  • Some players are not able to reclaim the Breen Chel Grett and the Dyson Science Destroyer.

3 thoughts on “Tribble Update for August 4th, 2015

  1. Well, I am happy for the changes to the Fleet Ar’kif UI and the Focused Singularity beam. It’s been nearly two years that the latter bug has been around.

    Like

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