Part One: Starship Design with Thomas Marrone

part-1
Click the Image to access the blog post

https://lootcritter.com/starship-design-with-thomas-marrone-part-one/

The article was so large, it warranted it’s own page 😉

For additional entries into the contest, please submit your answers here – or in the official threads on the forums.

How to Enter: 

  1. Subscribe to this blog, or to my twitter account. (pretty simple, 1 entry per, automatically every week)
  2. For BONUS entries: Post the answers to question one and two either on this weeks blog announcement, or in the official thread on the STO Blog.
  3. Or, Tweet you answers, including your in-game handle to @Lootcritter.

NOTE: If your entry doesn’t appear automatically on the blog, don’t worry and send me emails – it’s just that I have not approved your first post.

58 thoughts on “Part One: Starship Design with Thomas Marrone

  1. 1) 3D Studio Max

    I haven’t played a lot of Foundry missions as of yet, but the best I’ve played so far is:

    2) First Cause, Then Effect by @RogueEnterprise

    Like

  2. Q1: 3D Studio Max
    Q2: Divide ut Regnes by captain.hunter, despite it no longer being relevant to the universe at STO (I’ll always remember Divide et Impera though :P)

    Handle: @RogueIce

    Like

  3. Question One: What software application is used to create the final ship model: 3D Studio Max

    Question Two: Name your favorite Foundry author, and the name of the Mission: Of the ones I’ve played recently? Probably First Cause, Then Effect (by Rogue Enterprise), but I only ever tend to play the spotlight missions and even that’s only ever once in a while.

    Like

  4. Its the program 3D Studio Max. Rogue Enterprise’s Cause Before Effect is one of my favorites both because it has a good story, action, and incredibly creative use of foundry mechanics.

    Like

  5. Question #1: They use 3D Studio Max
    Question #2: First Cause, Then Effect by Rogue Enterprise was one of the first truly great foundry missions that I played, and has all the hallmarks of an awesome, isolated episode of Star Trek.

    Like

  6. 1) 3D Studio Max
    2) I can’t in good faith claim one as my favorite. I so infrequently play the Foundry, so rather than just name something just for the sake of naming something I’m gonna pass.

    Like

  7. Answers to Questions:
    1) 3D Studio Max
    2) The Temple of the Pah-Wraiths by @Captain_Revo, because it’s one of the few that I actually remember playing. I don’t run foundry missions often.

    Like

  8. The programme is: 3D Studio Max
    Favourite foundry mission is: ‘Death at Mol’Rihan’ by P_Sutherland (As it has my main making a camio :D)

    Like

  9. Q1) The final in-game model is created in 3D Studio Max.
    Q2) My favourite Foundry author is HippieJohn.
    – his mission: Spectres, Episode Six
    (a brilliant ending to the Skirmish Arc)

    in-game handle: @nxenterprise

    Like

  10. Q1) 3D Studio Max
    Q2) Purity I: Of Denial By Zorbane

    Question One: 3D Studio Max

    Question Two: Purity I, V and VI were standouts for me, but I especially enjoyed the fifth installment (authored by @Rellimtime82) because it really sold how your captain, ship and crew became fugitives.

    Like

  11. 1) 3D Studio Max
    2) Sutherland’s missions- Death and Mol’Rihan and it’s prequel. Can’t remember the name.

    I might’ve commented twice due to wordpress related confusions- sorry!)

    Like

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