Tribble Patchnotes – Lots of good with a small roleback we all saw coming.

The Plasma Wave Console has been tamed.  Make one twitter comment about how cool it is, and THIS is why we can’t have nice things… grumble.  Good news it still affects projectiles 😉   As for the ‘Greedy Emitters’ roleback – that one was inevitable.

Tribble has been updated to: ST.60.20160417a.3.


  • Added new perks for defeating Na’kuhl in space and ground.
  • Foundry: Added several existing NPCs as NPC Contacts.
  • Resolved an issue which was not correctly switching a player’s Small Craft into a Starship in numerous PvE Space Queues.
  • Resolved an issue that caused pet cats and Risian Caracals to not animate correctly.
  • Transwarping from the Fleet Mine to the Fleet Spire now works correctly if the fleet has unlocked the ability.
  • The female Na’kuhl Jodpurs no longer clip with hips.
    Why Jodpurs?  Do the Na’Kuhl have horses (or something similar)?
  • The female Na’kuhl Visor doesn’t disappear as quickly when at a distance.


  • Temporal Front:
    • The Na’kuhl base now has better collision to prevent being able to fly through it.
    • Players no longer take damage during the facility explosion cutscene.
    • Resolved an issue that was causing Na’kuhl to sometimes get stuck behind the door during “Defeat Vosk’s Remaining Forces” phase.
      Awesome!  This was the one annoying thing that really made the episode un-replayable.  Unreplayable needs to be a real word.
    • Flying into the Na’kuhl Facility’s portal will now destroy player ships.
    • More civilian NPCs have been added to the Romulan Embassy.
  • Gasko Blues:
    • Resolved an issue in the last map where enemies would not fight.
    • Resolved an issue where a bright sphere of light was showing through walls.
  • Search for New Romulus: Resolved an issue where enemy Syphon Frigates would not fight.
  • Romulan Tutorial: Resolved an issue where the audio was not consistent throughout the system map.
  • Diplomatic Orders: Resolved an issue which was causing Monks to get stuck running in a cliff.
  • Report to Gamma Orionis: Resolved an issue where the Waypoint was placed on the wrong location.
  • City on the Edge of Never: Resolved an issue which caused the audio dialogue to be out of order for the Guardian.
  • What Lies Beneath: Resolved some collision issues with floor grating in the computer core level where player could get stuck against grating lying flat on the floor.
  • The Ultimate Klingon: Resolved an issue that could sometimes cause a crash in the Korvat Medical Lab.
  • Removed references to the “Federation Diplomatic Corps” which hasn’t existed for a while.


  • Skill Revamp:
    • Resolved an issue where some Ground Bridge Officer abilities which are based off of Captain Abilities were no longer appearing to be available.
    • Resolved an issue where the green box on step 3 of 7 of the tutorial didn’t end.
    • Resolved an issue where the skills list didn’t list the player’s Regeneration or Weapon Penetration skill.
    • Made the unlock selection button smaller for the Choice Selection options to decrease the chance of accidently clicking on the wrong skill.
    • Threatening Posture on Ground no longer benefits from the effects of Threat Control Unlock which is a Space Skill.
    • Threatening Posture on Ground now grants +300% Threat Generation while active, up from +200%.
    • Defense and Accuracy Skill Unlocks have been repaired so that they function.
      • Descriptions updated to match functionality of +2% instead of displaying as +5%.
    • The Ground Skills Offensive Mastery and Defensive Mastery unlocks now offer all listed benefits instead of only partial.
    • The Ground Unlock Furious Footwork description has been updated to match the functionality of its 5 second duration.
    • Resolved an issue that was causing the Training Manual unlock for Jam Sensors III to require 12 Tactical Points instead of 7.
    • Resolved a typo in Drain Expertise’s skill description.
    • Changed wording of description on the Ground Skill Weapon Proficiency to say “ground weapons” instead of “ranged weapons” as this skill can also improve melee weapons.
    • Removed reference to the old Skill Points in the Personal Info window.
  • Admiralty:
    • Updated text on the Romulan D’deridex Warbird Battlecruiser Retrofit: “+10 ENG per Cruiser” -> “+10 ENG per EngShip”.
    • Romulan Republic Universal Tech Upgrades are now improved by Upgrade Weekends.
    • Updating the description of the Romulan Republic Upgrade Kits to show they have No Dilithium Cost in big text.
    • Admiralty Ship “(1x) Battlecruiser (T6)” is now correctly categorized as an EngShip.
    • Corrected spelling of “Republic” in Investigate Republic Distress Signal.
    • Resolved an issue where the “Collect Rewards” button displayed on “View Details” tab after campaign mission failure.
  • Kit Modules:
    • Universal Kit Modules no longer benefit from Duty Officers which specifically affect Engineering Kits, Science Kits, or Tactical Kits.
    • Elite Fleet Armors with the [Nanite] mod will no longer continuously trigger effects intended to affect Engineering Kit Modules.
    • All of the Intelligence Kit Modules for the shield stealing ability are now uniformly named “Resonant Tachyon Stream”.
    • Intel Kit Module abilities no longer benefit from effects that are intended to affect Science, Engineering or Tactical Kits specifically.
    • All Captain Abilities no longer benefit from effects that are intended to affect Kit Modules of any kind.
    • All Duty Officer Abilities no longer benefit from effects that are intended to affect Kit Modules of any kind.
    • All Universal Kit Modules may now benefit from abilities that are intended to affect “All Kit Modules.”
    • Resolved a typo on “Special Equipment Pack – Na’kuhl Modules” that was displaying the wrong ability name.
  • Na’kuhl Enemy Ships:
    • Resolved an issue where the Emit Unstable Warp Bubble was not blocking Na’kuhl from using distortions or the Unstable Kemocite Platform.
      Wait – what?  We can stop this with EUWB? This skill has a purpose?  Niiiice.
    • Resolved an issue where the Khaerops Dreadnought distortions did not always use the correct art.
    • Tadaari Frigates can now be knocked out of Cloak by abilities which break Cloaks.
  • Na’kuhl biotoxin clouds created by crawler mines no longer affect players wearing active EV suits.
  • Resolved an issue where Shield Technician was causing shields to appear when cloaked.
  • Resolved an issue that was causing Greedy Emitters to render the player completely immune to Weapon Power Drain from firing multiple energy weapons.

    • This trait now properly only reduces this drain.
  • Feedback Pulse will no longer generate Inspiration each time a player is shot while it’s active.
    • Only activation of the power will actually generate Inspiration.
  • The Unstable Entanglement Platform now lasts a maximum of 60 seconds once deployed, regardless of external factors.
  • The run speed on Close Quarters Combatant will now give a static 3% run speed buff.
  • Resolved an issue that removed some of the Agony Modulator’s descriptive text.
  • The Training Manual for Medical Generator III may now be used to train Engineering Bridge Officers with this ability.
  • Haste now correctly affects both time between weapon cycles and time between shots.
  • Gravity Well, Tyken’s Rift and Subspace Vortex will now more reliably trigger attached effects, such as those triggered by Exotic Damage abilities and Control Effects.
  • Increased the proc chance of the Withering Disruptor ground weapons to 5% to match other ground weapon proc chances.
  • Resolved an issue with Chroniton Jolt’s Run Speed debuff constantly fluctuating in value.
  • Resolved an issue which was displaying incorrect icons on Revitalize II and Boost Morale II, from the Command Specialization.
  • Arc preview for Wide Angle Voth Transphasic-Chroniton Launcher now accurately shows 180-degrees instead of 90-degrees.
  • The passive effect on “Console – Universal – Plasma Wave” has been reduced from +25% to +20% and now properly only affects Energy and Projectile Weapons instead of all sources of Plasma damage.

    Yeah.  It seemed a little too good to be true.  *Grumble*
  • Resolved an issue that was causing Fleet Support to not have any description/tooltip under certain circumstances.
  • Resolved an issue that was causing Telepathic traits to improve Expose Chance more than intended.
  • Updated description on Stubborn so that the listed recharge time matches the actual recharge time of 4 minutes.
  • Updated description of Crippling Fire to match mechanics “…may stack up to four times”.
  • Cleaned up the long description of Attrition Warfare I/II to correctly spell Regeneration.
  • The Fleet K’T’inga Battle Cruiser Retrofit now has a correct icon for its T5-U version.


  • The Emote window will stay pinned in place after using an emote until it’s unpinned.
  • Resolved an issue where the rank number on Sweeping Strikes constantly blinked in and out.
  • Increased the width and made a larger font for the displayed Duty Officer XP in the Commendations window.
    • Also resolved some issues with the Overview window for this when resizing it.
  • The banner for Future Proof now correctly reflects the KDF and Romulan faction in the journal.
  • The default view for the Duty Officer filters no longer has overlapping or cut off text.

Known Issues:

  • The Assignments to recruit Romulan Bridge officers do not appear
  • Selecting “Ready Starship” in the ship selector is not moving slotted items over to the ship for some players.

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