At first glance, the T6 Jem’Hadar Strike itself is underwhelming with only minor improvements over the original Jem’Hadar Attack ship. Hull improvements which are negligible considering the the jump in DPS, a seating arrangement that does offer some Command and Intel abilities (questionable for an escort at best), and a +5 to engine power. (Yes, Bug ships are still awesome in the right hands.)
Apparently Reddit is also unimpressed for a variety of reasons.
While I agree ship improvements need to be incremental so that Cryptic can justify long-terms sales of new craft, this ship doesn’t really offer anything you don’t already have access to. There’s nothing new other than hybrid options on seating and a untested console. I seriously hope this isn’t the plan for ship releases over the next year. I would rather see significant changes in ability, or design, or focus rather than a retread of an existing ship designed to sell R&D boxes more than anything else.
Command ships on the other hand are quite good both in terms of artwork and capability. The multi-type platforms work independently of each other without a shared cool down. Command skill are team focused. Command ships were an excellent release. Two Antennae Up!
Would I buy a Jem’Hadar Strike Ship for EC? No.
Would I keep it if I got one in an R&D pack? No – I’d sell it.
See the original post by Gorngonzola here. Stats below:
The Tier 6 Jem’Hadar Strike Ship is an enhanced version of the Jem’Hadar Attack Ship which was a staple ship of the Dominion fleet. These ships are the most sophisticated craft in the Dominion’s fleet. The Jem’Hadar Strike Ship was built for covert operations and fleet support. It possesses incredible maneuverability with a surprising degree of durability for a ship of its size.
This Tier 6 Jem’Hadar Attack Ship variant features both a Lieutenant Commander Tactical/Intel hybrid specialist seat and a Lieutenant Universal/Command hybrid specialist seat.
- Tier: 6
- Rank Required: Rear Admiral / Brigadier General / Subadmiral
- Availability: Jem’Hadar R&D Promotion
- Hull Strength: 34,500 at level 40, 39,675 at level 50 and 46,000 at level 60
- Shield Modifier: 1
- Crew: 50
- Weapons: 4 Fore, 3 Aft
- Device Slots: 2
- Bridge Officer Stations: 1 Commander Tactical, 1 Lieutenant Commander Tactical/Intel, 1 Ensign Engineering, 1 Lieutenant Commander Universal, 1 Lieutenant Universal/Command
- Console Modifications: 5 Tactical, 4 Engineering, 2 Science
- Base Turn Rate: 20 degrees per second
- Impulse Modifier: 0.22
- Inertia: 70
- +15 Weapon Power and +5 Engine Power
- Can load Dual Cannons
- Console – Universal – Dominion Defense Screen
- Starship Mastery Package (Escort)
- Precise Weapon Systems
- Tactical Maneuvering
- Enhanced Weapon Systems
- Devastating Weaponry
- Go for the Kill (Starship Trait)
Console – Universal – Dominion Defense Screen
The Jem’Hadar Strike Ship comes equipped with a Dominion Defense Screen console.
This special console cross-links your weapon and shield power conduits to overcharge your shields. While overcharged, your shields will be nearly impenetrable and regenerate at an incredible rate. However, firing weapons can rapidly reduce the duration of this effect.
Additionally, while equipped this console provides a modest passive boost to both critical hit chance and critical hit damage. This bonus is always active.
This Console Mod can be equipped in any console slot, but may only be used on Jem’Hadar vessels. You may only equip one of these mods on any single ship.
Go for the Kill (Starship Trait)
After achieving level 5 in your Jem’Hadar Strike Ship’s starship mastery, you will unlock the Go for the Kill starship trait. While this trait is slotted, critical Hits extend duration of active Cannon: Rapid Fire by 3 seconds. May occur once every 5 seconds.