Prelude to Season XI: Giveaways!

It’s been a while since the last giveaway, and Star Trek Online has stepped up it’s game for this years launch promotions for Season XI; A New Dawn.  Beginning with a really nice giveaway yesterday in part to unofficially celebrate ‘Back to the Future Day’, a number of free ‘things’ are on the way for every player in the game. Freebie #1 – The Future Flyer … Continue reading Prelude to Season XI: Giveaways!

Bloggery Overload – 2 Blog posts on Starship Design with Thomas Marrone

Bloggery Overload this week with 2 posts, 1 a few days late, the other a few days early! I’ll be on a plane next Monday, so we’re extending the entry time for both weeks until Tuesday, October 20th 2015. https://lootcritter.com/starship-design-with-thomas-marrone-part-three/ https://lootcritter.com/starship-design-with-thomas-marrone-part-four/ For additional entries into the contest, please submit your answers here – or in the official threads on the forums. How to Enter:  Subscribe … Continue reading Bloggery Overload – 2 Blog posts on Starship Design with Thomas Marrone

Tribble Update – Badlands Battlezone, Revised Leveling for DR & IW

Tribble Maintenance and Release Notes – October 15, 2015 Coldsnapped posted on the official forums: We will be bringing down the Tribble server for maintenance to apply a new update: ST.55.20151013a.2. New Feature: Badlands Battlezone: The Badlands Battlezone is a new area for all level 60 captains and is accessible from the Alpha Quadrant. Fight the Terran Empire who is opening portals into the Badlands … Continue reading Tribble Update – Badlands Battlezone, Revised Leveling for DR & IW

Week Three of Starship Design with… Delayed. More to come…

Hi all – This weeks post – Week There of Starship Design with Thomas Marrone – has been delayed.  LaughingTrendy was involved in a car accident earlier (and she’s fine), however that’s pushed back a number of deadlines.  Due to the length of the blog, it needs to pass before a number of people before it can be released.  I’ll post an update when I know more. Don’t worry … Continue reading Week Three of Starship Design with… Delayed. More to come…

Redshirt Maintenance Surprise – Hestia gets a Ensign Universal Seat

Suddenly the Hestia just got a little bit sexier 😉  The one complaint was the ensign tactical seat, which for many players seemed to be a throw-back to earlier ships.  Now it’s become a universal seat. Coldsnapped posted this afternoon a few changes, including a possible fix for the map change crash issue: We will be bringing down the Redshirt server for maintenance to apply … Continue reading Redshirt Maintenance Surprise – Hestia gets a Ensign Universal Seat

Tribble Patch Notes: Adjustments incoming for Admiralty System. See – feedback works ;)

Coldsnapped posted: We will be bringing down the Tribble server for maintenance to apply a new update: ST.55.20150925b.7. General: Admiralty: Many Ship Abilities have been improved: Ship Abilities which granted +2 to a Stat in certain circumstances, now grant +5 Ship Abilities which granted +3 or +4 to a Stat in certain circumstances, now grant +8 Ship Abilities which granted +5 to a Stat in … Continue reading Tribble Patch Notes: Adjustments incoming for Admiralty System. See – feedback works 😉

Part Two – Starship Design with Thomas Marrone

This weeks entries are now closed – thank you for participating!  Three more chances to be a part of the draw – each and every Monday for the next three weeks! https://lootcritter.com/starship-design-with-thomas-marrone-part-two/ For additional entries into the contest, please submit your answers here – or in the official threads on the forums. How to Enter:  Subscribe to this blog, or to my twitter account. (pretty … Continue reading Part Two – Starship Design with Thomas Marrone

Status Report on the Operational Support Team

Update Interview with @LaughingTrendy AKA #BugSmasher Initiative Back on August 21st 2015 we reported on the start of the Operational Support Team initiative driven by @LaughingTrendy, a player-supported bug reporting and dev-managed application process. What sets this apart from previous efforts is that the developers are actively experiencing and watching the issues as they happen, while the reporting players have been given access to a … Continue reading Status Report on the Operational Support Team