LaughingTrendy posted this yesterday for this morning’s patch: http://www.arcgames.com/en/games/star-trek-online/news/detail/9693273
General:
- Winter Event:
- Adjusted the Winter recipe ingredient placements to be accessible again.
This was problematic as the ramp up to the new village covered the old drop points. Let the recipes’s commence! - All Epohh Breeding Duty Officer Assignments on New Romulus and the Winter Event have had their durations reduced from 24 hours to 20 hours.
- Added Back options to the Winter Epohh Researcher’s “Raise Gumdrop Epohh” and “Raise Sugar Plum Epohh” dialogue options.
- Added Gumdrop and Sugar Plum Epohh entries to the Epohh Trade-in Store, found on the GPL Conversion Unit in Q’s Winter Wonderland.
- The Snowblower and Caramel Assault winter items work correctly with all armor sets.
- Updated various areas of text which referred to the old Winter Prize Vouchers.
- Adjusted the Winter recipe ingredient placements to be accessible again.
- Stormbound has been placed into the Future Proof tab in the episode journal and set as a level 60 episode.
- Resolved an issue where players which were auto-teamed would stay teamed up after exiting a queue. Nice – not a huge issue, but it was annoying.
- Increased the maximum auction price of 500,000,000 Energy Credits to 750,000,000 Energy Credits.
This is still a great fix, but not the 1 Billion originally tested on Tribble. My issue was that without a requisite personal increase in space, it would have created more problems for the 1%ers trying to manage the sale of goods.https://twitter.com/zeroniusrex/status/674749368889556992
Systems:
- Admiralty:
- The maximum amount of Campaign XP a player may earn within a 20 hour period (daily) has been adjusted to 10,000 per Campaign.
- This amount includes the Daily Campaign XP Bonus.
- All other Admiralty rewards remain unaffected by this change, and can continue to be earned after the 10,000 Campaign XP is reached.
- Resolved an issue that was preventing players at 10/10 Tour of Duty in the Klingon Campaign from progressing.I can see why they’re rolling this back. For some players with larger inventories of ships, it was a really healthy (ok, over-powered) way of progressing your toons. This is NOT a penalty for the vast majority of players who have limited number of ships.
It’s important to note this is a progression cap for admiralty – not a cap for player XP;)
- The maximum amount of Campaign XP a player may earn within a 20 hour period (daily) has been adjusted to 10,000 per Campaign.
- Neutronic Torpedo:
- Resolved an issue that caused this to drain less power than was intended.
- The power icon in the powers menu now has a more appropriate icon.
I’ve had reports that this is decent restoration of some of the changes implemented in the previous patch.
- Updated the duration and activate periods of Fleet Coordinator to refresh the trait every 10 seconds.
- Previously it was never refreshing after transitioning to another map.
UI:
- Players can once again delete mail sent by the Exchange.
- Resolved an issue where using “Delete Selected” in the mail UI would not properly clear the selection boxes.
- Resolved an issue where the displayed number of R&D project slots increases with the number of available Admiralty Assignments.
- An error message will now appear when attempting to activate a ship the player already owns.
Known Issues:
- Unlocked Trait slots become “Locked” while in a queue or adventure zone which lowers the player’s level.
- This includes when teamed with someone at a lower level in an instance.
- Changing the windows in the Ship Tailor can also change the materials option.
- Players cannot challenge other players on different maps.
- Items show up as empty when items are attached when composing a message.