One of the more frustrating problems with Delta Rising was the persistence of the dreaded loadout bug. The QA team spent weeks tracking down the issue, making a valiant effort to finally stamp it out after seven weeks. Coinciding with this weeks update, this little gem returns. Good News: Crypticfrost reports the QA Lead has been able to reproduce the issue, but is uncertain as … Continue reading Loadout issue resurfaces again. Fix incoming before the anniversary event?
After a relatively short test on Tribble, we got some great news this morning from Gorngonzolla: Hi all, I wanted to inform you all of some upcoming improvements we’ll be making to R&D research projects. You might recall that very early on there was a bug that allowed players to slot more than one R&D research project per school at a time. While this was … Continue reading STO GOOD NEWS: Active R&D research projects by school increasing from 1 to 3.
Lootcritter – CX responded recently to the CaptainGecko Reddit letter thread with an interesting take on the whole XP progression discussion. It’s a long read, but it really hits on a number of points that shed some light on what’s actually happening. After listening to Borticus’s comments this evening, I think CX hits the nail on the head. I invited him to share his thoughts … Continue reading Guest Blogger [CX]: Delta Rising: A New Perspective
Just confirmed by Jeremy “Borticus” Randall at 7:17pm during the live Tribbles in Ecstasy broadcast – there are new Command Ships incoming as part of the Anniversary. This is the first official comment from Cryptic. He’s also confirmed there will be a ‘single’ commands bridge officer, if you want to use the new abilities right away, as Cryptic intends you to train your existing bridge … Continue reading Confirmed: Command Ships are incoming to the Anniversary [Borticus].
Here we go again 😉 The new infographic takes into consideration the feedback we’ve had from the forums, pod casts and Reddit. Thanks again to everyone who assisted in making this possible. Reddit Update: Below the graphic is a bit of history surrounding this effort with a breakdown what we learned while doing this project. I apologize for the size for the 2.8 MB size … Continue reading Revised Infographic: Delta Rising Upgrade Costs 2015
A lunchtime post from Grogonzolla has confirmed something we’ve been toying with on Tribble – all ships that possess both Sensor Analysis and Subsystem Targeting will now have a secondary deflector. If your ship is already in use, you will not get a free deflector automatically, but there are options in game to craft or get them from drops. Secondary Deflectors will not be part … Continue reading Secondary Deflectors Inbound
Four days ago, Al Rivera responded to many of the fans and critics regarding Star Trek Online in a personal post on Reddit. You can visit the original post here. We chose not to respond. His comments speak volumes. His post was personal, heartfelt and puts into perspective the difficulties and complexities of managing a great IP like Star Trek Online. Here is his post … Continue reading Captain Gecko’s Letter on Reddit.
In the previous post we wildly speculated that the incoming Command Specializations may have another use. Looking at the powers below, its easy to see using them with my away team or as part of a group of like minded players in ground scenarios. Some of the space powers don’t make sense if it’s just for one ship, or if its for a group of … Continue reading Bridge Officers as Captains? (Updated)
Given everything so far on Tribble it was safe to assume a new Command Specialization hybrid seating would be available soon. This was confirmed officially today with the most recent blog post from Jeremy Randall. In addition to the new Command Specialization, we also learned that any bridge officer can be retrained to use these specialization abilities, although only one Specialization can be active at … Continue reading Confirmed: Command Hybrid Seating on New Starships – BUT is this the start of something else?
Charles Grey and Jeremy Randal just posted an update More Updates to Rewards and PvE Queue Difficulty on the forums. What sets this apart from previous posts is that they’ve taken the time to describe in detail how the changes will be implemented, including a breakdown of the math. Kudos to Charles and Jeremy for taking the time to dive us details. It’s interesting to … Continue reading PVE Queue Updates: Reward & Difficulty Boosts incoming.