Priority One Ep 200: Captain Gecko Talks cost reductions and game balance.

Congratulations to Priority One on their 200th episode.  A great in-depth interview regarding development costs, player retention and game balance. It certainly opened my eyes as to their intentions versus what was actually was deployed. Hearing that Cryptic is still adjusting as they go is reassuring. Gecko – “we don’t know what that balance should be, (but we’re working on it)” Congratulations to Cryptic on … Continue reading Priority One Ep 200: Captain Gecko Talks cost reductions and game balance.

MASSIVELY: Star Trek Online is kind of a mess right now

Captain’s Log: Why Star Trek Online is kind of a mess right now Eliot Lefebvre touches on the the disorganized launch of Star Trek Online’s Delta Rising. Guess we’re not the only ones noticing the problems with #STO.  More to follow as this develops tomorrow. Edited for spelling 😉 Continue reading MASSIVELY: Star Trek Online is kind of a mess right now

Perfect World’s Q3 results down, American operations blamed for the drop.

As reported by Jef Reahard, Massively Perfect World’s third quarter profits fell, according to a financial results document published yesterday by the free-to-play giant. CEO Robert Xiao blamed PW’s American operations for the drop, though he said the firm remains “confident in the long-term prospects of our US subsidiary given its strong R&D and operational capabilities as well as [its] promising pipeline.” Perfect World declined to comment on the performance … Continue reading Perfect World’s Q3 results down, American operations blamed for the drop.

PETSF Conversation: Why are the Queues Dead?

A returning player jumped into PublicEliteSTF a few moments ago, looking to catch up on the latest before joining the queues. [PublicEliteSTF] Ageon@xxxxxxxxx: what happened to the cues? theyre empty [PublicEliteSTF] Glen@yyyyyyyyyyyyyy: delta rising [PublicEliteSTF] A’Thot@zzzzzzz: difficult hike, XP and dil nerf, and your leet gear sucks now [PublicEliteSTF] Pabst@wwwwwwwww: you have to rebuy ships [PublicEliteSTF] Ageon@xxxxxxxxx: that sucks. I have better games to play … Continue reading PETSF Conversation: Why are the Queues Dead?

“Infamous” Infographic Revisited – Priority One Podcast with Cryptic’s Jesse Heinig

In this weeks podcast from Priority One, Elijah has an eye-opening and even-handed discussion with STO Game Designer Jesse Heinig about the R&D system – specifically the costs associated with R&D and it’s impact on the casual gamer. “We have been evaluating both the difficulty and the price of getting those (rare and very rare) materials, and we expect the costs both in terms of … Continue reading “Infamous” Infographic Revisited – Priority One Podcast with Cryptic’s Jesse Heinig

R&D Cost Reductions Inbound.

At noon today Phil ‘gorngonzolla’ Zeleski announced some fairly decent changes to the R&D system impacting the costs for rare and very rare components. The short term impact is a net negative for anything crafted prior to the code change, but long term it makes for lower costs and it eases the demand for hard-to-get materials (rubidium for example). Changes should be implemented on Tribble … Continue reading R&D Cost Reductions Inbound.

Increased Communication from Cryptic – Progress Report on Rewards

Props to Charles Gray who has posted another update a short time ago.  The added level of communication is greatly appreciated. These changes take time.  Cryptic can’t rely on data from Tribble, they need usage data from Holodeck.  In simple English – the metrics are driving the changes. My only thought – the title refers to PVE difficulty changes ( and PVE Queue Difficulty), and there … Continue reading Increased Communication from Cryptic – Progress Report on Rewards

Cryptic’s XP post reads like it was written by Romulans.

Four weeks into the mess of DR, and we’re finally getting feedback regarding the state of XP progression in the game.  Charles Gray, Lead Content Designer posted the update at noon today. The post is at its best confusing, and at it’s worse a crafted attempt at smoke and mirrors.  On the one hand they’re increasing the XP rewarded, but the amount of XP needed … Continue reading Cryptic’s XP post reads like it was written by Romulans.